
exe file into your ZonFire99 Edition Hero Editor folder. If you already have a prior working version of the Hero Editor, be sure to upgrade to the v0.95 version by downloading Hero Editor V0.95 and unzipping the. BTW, if a message comes up re "Version Conflict", answer yes (to keep the newer file that you already have). Run (double click) the"setup.exe" file (or just "setup", if you have known file extensions hidden), and follow the directions (Click on the big button, on the left side). If you have never installed the ZonFire99 Edition Hero Editor, download Hero Editor V0.95 Complete Install (see topic in the "Downloads" forum at Unzip the downloaded file and there should be three files ("setup.lst", "setup.exe", "Hero Editor.CAB"). Written mainly by Shokaku and ZonFire99 (List of Contents Hero - Drop (Item being manipulated) from (Hero manipulating item)įloating Text - Create floating text that reads (Required level of + ((Name of (Item being manipulated)) + is 2)) above (Hero manipulating item) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparencyįloating Text - Change (Last created floating text): Disable permanenceįloating Text - Change the lifespan of (Last created floating text) to 2.50 secondsįloating Text - Change the fading age of (Last created floating text) to 1.00 secondsįloating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degreesįloating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.Written mainly by Shokaku and ZonFire99 (How to Use Hero Editor

(Item-type of (Item being manipulated)) Equal to |CFFFDC689Axe of Power|r (Item-type of (Item being manipulated)) Equal to |CFFFDC689Gloves of Speed|r (Item-type of (Item being manipulated)) Equal to |CFFFDC689Staff of Wisdom|r (Item-type of (Item being manipulated)) Equal to |CFF91C877Mask of Death|r (Item-type of (Item being manipulated)) Equal to |CFF91C877Pendant of Energy|r

(Item-type of (Item being manipulated)) Equal to |CFF91C877Periapt of Vitality|r (Item-type of (Item being manipulated)) Equal to |CFF91C877Ring of Regeneration|r Or - Any (Conditions) are true // In here you put the item that requires the hero to be level 2 or more to get the item

(Level of (Hero manipulating item)) Less than 2 // This is the required level of your item ((Hero manipulating item) is A Hero) Equal to True // This makes sure that only heroes cannot wield the items and no required level is needed for non-hero units If (All Conditions are True) then do (Then Actions) else do (Else Actions) REQUIRED LEVEL 2 - // I recommend you use this if you want all required level trigger in only one trigger
